Archive | July, 2011

Review – Wildlife Adventure

31 Jul
So I’ve picked up Wildlife Adventure, partly because it was part of my youth, and mainly because I remember it being a good game and wanted to be able to enjoy it with my own children.
I’m delighted to say that it stands the test of time well, and while it’s a relatively simple game, it’s involving enough to keep everyone interested.
At the beginning of a game you start off with 10 travel vouchers and 8 animal cards. The aim of the game is to navigate around the board and collect your animals. There are an additional 6 animals that anyone can collect, and more can get added as the game progresses.
Each turn players can lay one of three different coloured arrows. If an arrow lands on an animal you get the opportunity to capture it (if you have it). Green dots mean you can lay another arrow, red dots allow you to draw a card that enables you to do anything from re-lay a route, to add additional animals to the collection, while blue arrows earn you 3 additional travel vouchers.
Travel vouchers are important as they enable you to take another turn (at the cost of two vouchers) swap one of your animals for a new one, or add hazards to stop the progress of other routes.
Once a player has captured all his animals the game is over and everyone tots up their score (1 point for each captured animal and -1 for those you couldn’t find). Animal cards feature information about their figures and why they are declining, but the age of the game means many of these cards are long out of date. Despite this, Wildlife Adventure remains an enjoyable little game that’s well worth picking up if you can find a cheap copy on eBay or boardgamegeek.

Latest Purchase – Wildlife Adventure

25 Jul

Wow. It’s been an entire week since my last post! Where on earth does the time go? I’ll tell you where it goes. Family, work, kids, games, freelance, YouTube videos and a number of other things that I like to do in my spare time.

Anyway, this is just a quick post to show of one of my recent purchases, which is Wildlife Adventure. I first owned this game all the way back in 1986 (I was 13 at the time) and I absolutely adored it. I decided to pick it up again after spying in on eBay (it rarely appears) and just had a game with the kids. Expect a proper review hopefully tomorrow.

Great new board game show available now

17 Jul

There’s a fantastic new web show called Shut Up & Sit Down, which is a must watch if you’re a fan of board games. Co-created by Quintin Smith of Rock, Paper, Shotgun, Not Cardboard Children fame, it’s a genuinely funny show that highlights plenty of great games. Don’t miss it.

Warhammer Quest Find

16 Jul

Warhammer Quest is a popular boardgame from the 90s that is getting more and more expensive (good luck for getting it for less than £120). For some reason I have a load of figures, which I thought I’d show off here.

The barbarian has lost an arm, the elf is painted. The dwarf might be missing a shield. I don't really know.

Lots of ugly bats. Don't let them get in your hair.

Some orc archers. Some are painted

Look out, it's some goblins!

Nasty orcses my precious. Some are painted.

Snotlings. They're like little goblins apparently.

Who Remembers? #2 Hero Quest

15 Jul

Hero Quest was originally released in 1989 and was created as a gateway entry to the games of Games Workshop, now best known for its Warhammer franchise.

A collaboration between the two companies, Hero Quest was a game for 2-5 players, with one player taking on the role of the dungeon master, and the others playing brave adventures. The 4 heroes on offer were a dwarf, elf, barbarian and wizard, each with their own unique skills that would help them in the dark and dangerous dungeons they had to explore.

Pre-dating later games such as Wrath Of Ashardalon by several decades, one of the coolest aspects of Hero Quest was that no two games were ever the same. The Dungeon Master (or Morcar as he was known) could create different room set-ups with numerous dead ends on the board, giving the impression of having to control a labyrinth-like dungeon full of traps and danger.

It worked exceptionally well to boot thanks to clever combat mechanics, numerous RPGs elements and the ability to cast spells, search for secret doors, traps and treasures. While far more basic than the likes of Warhammer Quest and Advanced Hero Quest, it proved the perfect entry point for those interested in fantasy gaming and was supported by several add-on expansions (many of which now go for lots of money).














Resident Evil Deck Building Game

13 Jul


I’ve been meaning to get this game for a while now, but it was always out of stock. Luckily, Namco has just released the first expansion for it called Alliance, which means that the original game is now back in print and available to buy from numerous retailers. Yay!

I’ve only had one play so far (cheers Chad) but I’m already impressed with the play mechanics, even if the rules themselves are incredibly complicated and clunky. Expect a proper in-depth review later on this week.


Latest board game purchases

10 Jul

So I went to Southampton at the weekend with the wife and kids. One of the shops we went to was Forbidden Planet, which had a surprising amount of good board games to choose from. I could have spent a fortune in there as there were plenty of games I wanted, including Dominion, The Game Of Thrones Card Game, Small World Underground and numerous expansions for Carcassonne. In the end though I picked up the following two games.


The first game I picked up was Save Doctor Lucky. This is a prequel to Kill Doctor Lucky (a game I’ve not yet played) and has some interesting game mechanics. Set on the Titanic, the aim of the game is to save Doctor Lucky’s life by giving him your life jacket. You need to save him in front of another player though, so that your selfless deed goes into the history book. Things get tricky though due to the fact that the ship you’re on is slowly sinking.

The second game I picked up was Ticket To Ride Europe. This is a sequel to the popular Ticket To Ride, but this time is set in Europe (the original is set in America). The aim of the game is to build train routes throughout Europe. It’s one of the better known board games and is known as a “Gateway” game, meaning it’s accessible to non board game players.

The final game is Mansions Of Madness. This is a spin-off from the popular Arkham Horror series and sees a number of private investigators exploring a strange mansion. It looks rather complicated, but a lot of fun. Expect reviews of all of the above very, very soon.